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Frozen Thunder
Tactical Command
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The Trouble with Rose
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TANGENT ZERO

Welcome to Tangent Zero, my little game design and computer graphics studio. Here you can find my rules, 3d graphics, support files, and other nick-nacks of my hobby life.


2017-8-22: Things are changing! A new version of Map Gen is in the works and The Trouble with Rose is on DriveThruRPG.
https://www.drivethrurpg.com/product/219160/The-Trouble-with-Rose


2016-11-29: Created a free 3d model just for kicks. In Traveller, the classic game map for a world is an icosahedron (d20) but sometimes you want to see that map as a planet. For you game designer types, here is a copyright free 3d model of a sphere but UV mapped to Traveller style world maps. [trav_world.zip]



Check out Donjon's Fractal World Generator if you want to make your own maps. Select Map Projection: icosahedral and Map Palette: Atlas (or whatever flavor strikes your fancy.)


2016-04-12: Uploaded It's not my Future! to DTRPG. It's a free play-aid from running FAE sci-fi adventues.
http://drivethrurpg.com/product/180168/Its-Not-My-Future


2016-02-11: Reformated the site to make it more mobile friendly.


2016-02-09: Created an official page for Rewind.


2016-01-06: Zero Dice, added d10s to the mix


2015-11-23: Zero Tarot, a fool's story generator
Inspired by a tarot based story game that I heard on a podcast.


2015-07-15: Here are a trio of classic web toys from the old site:
Map Gen, creates space sectors in several styles.
Plot Gen, randomly generates zany plots.
Rocket Calc, number crunchy rocket science.


2015-5-6: Woot! I did a little whip cracking and finally got Frozen Thunder into a presentable shape. Please feel free to check out the rules PDF on the Frozen Thunder page. Any feedback (good, bad, or ugly) is welcome. I've also gotten fairly far on a prototype computer game based on these rules, but it still has a ways to go before it is presentable.


2015-4-22: Yeah, I'm terrible with the updates, but there are good things in the works. Zero Dice has been updated to include Fate and regular dice. I created a one page version of The Trouble with Rose, and I made a 15mm Type S Scout ship for paper crafting. HERE



2014-5-16: Zero Dice, a story dice generator Roll one to six virtual icon dice and make your own story.


2013-12-03: For NaGaDeMon 2013 I wanted to create a solo game. I decided to go with a design inspired by one of my favorite micro-games, Chitin: I. So, please check out HymenopTerra.pdf and my play test of it.


2013-08-07: I created an editor entry for RPGenesis 2013. I was fortunate enough to get permission from John Harper to re-edit Ghost/Echo. You can check out my entry here: GHOST-REVERB.pdf


2013-05-26: Woot! I finished my entry for Game Chef 2013 in time. You can check out my entries here:
Road to Ruin (in docx format - 12,310 kb) Road to Ruin (in Word97 format - 13,971 kb)


2013-05-17: Heh, I guess I should keep the front page more current. Game Chef 2013 is going on and here are some unrelated computer graphics - Todd's Photobucket.


2012-10-12: Uploaded an older project I did for making 3D terrain suitablefor a Space Hulk game if you're into papercraft. [spacehulk_3d.zip]


2012-9-26: Posted TCOM 4.0 first draft rules and an update to TTwR.


2012-4-15: Finished Three Card Coyote and made a page for it.


2012-3-27: Added two after-action reports to the TTwR page.


2012-3-22: Added a few actual play links to the TTwR page.


2012-3-20: Updated The Trouble with Rose page and added the 'essentials' ZIP file for the
ENnies judges. Added the beta rules for Tactical Command and Cluster War. The version 3 rule sets are rather wordy and the version 4 sets are an on going effort to reformat and shorten the rules to make them more concise.


2012-3-19: Added place holder pages for my major projects.


2012-3-16: Zero Hour, site activated!

 


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