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The Trouble with Rose:

Want a rules lite RPG or palor game that puts the players in the director's
chair? Check out these free rules! The Trouble with Rose is a free-form story
telling game for all players from grade school on up. Create you own worlds
and actors or use one of the play sets below and create a great story!

(Download links)


2012-9-26: New version of The Trouble with Rose. No major rule
changes, but a few clarifications and new ideas.
TheTroubleWithRose_v23.pdf


2012-6-67: Wilhelm wrote up a capsule review of the game.
It's not all sunshine and rainbows, but I appreciate his honest
evaluation. You can read it here: Wilper's Blog


2012-5-30: Over the weekend John and I got to talking about
Neko Ewen's Magical Burst and Puella Magi Madoka Magica
(you can watch all 12 episodes on Hulu.) Well, one thing led to
another and we kind of got into a play set design contest to
create magical girl settings for The Trouble with Rose. I hope
you have as much fun playing these as we did creating them.

TTwR_IronAngelSakura_v12.pdf
TTwR_RedlineCrush.pdf


2012-5-27: The fun people over at Black Armada recently posted
a review of TTwR on their blog site. You can check it out HERE.
I always love it when people have fun with the game and are willing
to tweak it and make it their own. It's even better when it inspires
them to start making their own: Where the Darkness is Gone.


2012-5-5: What do you get when you have a slow night at the
Writer's Guild and three Mass Effect fanboys?

Why Mass Effect: The Trouble with Blue Rose, of course.

A couple of friends and I sat down to play out a post Shepard
tale of Ereba, the Blue Rose of Illium. She falls in with some bad
company and Sidonis, Karr'zal, and Bel Trane are hired to rescue
her and the crew from a Reaper derelict that the first team was
salvaging.

Fun was had, critters were blown to bits, and cruel fate ruled the day.


2012-3-27: I was pleased as punch to find out that some of my
friends decided to play TTwR at a convention this last weekend.
Check out these two after action reports...

Chris wrote: "The first game we played Six Guns and Dust. It was great.
We had duels in the street, a lazy sheriff, manipulative women, and a
massive gunfight at the ranch. And in the end, Rose & the Kid got married
and were living in New York publishing their adventures in dime novels.

The second game I ran was Chicago 1933 Century of Progress. That one
was weird,because while the whole plot revolved around Rose, and the
search for Rose, she wasn't actually in any of the scenes. (except in a
couple of photographs.) But it had mob bosses, big business, drunken PI's,
a slimy grifter blackmail just a bit past his prime, and honest cops.
(yeah that last one was kind of odd, but it happens I guess.)

Both games had 3 players (including myself) and were well received. One
of the things I learned was to be careful in how I present the secret agendas.
Typically I save the spades for last so that after talking about romance,
defense & profit I can end with. "If you get spades, you want the <censored>
dead." It is a little dramatic, and it's memorable. I would follow up with a more
thorough description of harm, but all people would remember was the death,
and they wouldn't give themselves points if Rose was still alive. So I think I
need to just tone it down a notch, or think of different phrasing.

One of the coolest things about the game, and that I really loved watching in
the games I ran at the convention was the way the stories just organically
grew. And the way people just completely abandoned their secret agendas
to follow the story, rather than trying to force it into something that didn't
quite fit. It was is a very cool thing."


John wrote: "Well, for my session of TTwR at GameStorm 2012, we used
my playset, Does Rose Dream of Electric Sheep?

We had 5 players, leaving only Ted Beatty as a unplayed PC, who then
became a very well played NPC. I went first, since I owned the domino
set. I was playing the T.J. Sevepol character, and I found that I was
using the voice of the actor William Sanderson when I did my character.
I even found myself repeating lines from the movie.

There was some hesitation at first with the other players, as those who
were inexperience with TTwR had to figured out how to play their characters.
Initially, there was some hesitation in deciding which tile to play, and
one person, who was playing Dirk Docker, ended up with three double tiles.
Each one made for some difficult roleplaying. However, the player who was
playing Chris got the double 6 tile, and for her last scene, played a
beautiful death scene as Chris' "accelerated decrepitude" went into high
gear and she died in Ted Beatty's arms in the rain. It was fantastic.

One player, thinking about making his own characters, suggested that rules
or guidelines be included for creating relationships between PCs and NPCs.

The game ended in a near TPK, with only Dirk Docker surviving, but only
just. (Docker went to la-la land). Every one had bittersweet endings for each
of their characters in either flashbacks or scenes with other versions of
themselves. We had several flashback scenes and we realized that there
were two Roses: The Bioroid Rose, and the original Rose, who had died in
an accident. We found out that Docker had fallen in love with the human Rose,
and that Sevepol had fallen in love with the Bioroid Rose, and he was
instrumental in her construction. To the point that Mr Tyler, had him infected
with a retro virus and gave him Progeria that made him age rapidly.

The general opinion was that this was a fairly downer game, with most of
the characters dying. We even reenacted the scene between Roy Batty,
Sebastian, and Dr. Tyrell, only with Pris and Zhora along. It was Chris who
killed Mr. Tyler and then Sevepol. (Sevepol died on his third scene.)

Everyone liked the game and I gave the printed copy I had made, along
with my two scenarios, to the player who "won" the session epilogue."


Too long; did not read? Everyone had fun playing characters
inspired by BladeRunner, the Wild West, and Chicago Noir.



2012-3-22: Here are some links to TTwR actual plays by the
SundaySkypers:
Deep Six at MonkeyCon Zero
Six Guns and Dust with the SundaySkypers


2012-3-20: Added a ZIP file for the Ennies. You can think of it
as the TTwR essentials file.   :-)


2012-3-20: Here is the initial upload of all the TTwR files. The
first file is the main rules, each of the TTwR files are play sets
with the last one being a blank template so you can create
your own play sets. The eXtra files contain optional stuff to
help you play or create play sets. Cheap Dominoes is a one
page print out of a set of double six dominoes. The Random
Cast files contain tables so you can roll up random player
characters or NPCs. And, the taebl file can be used with
TAEBL.COM to play online with your friends for free.

TheTroubleWithRose_v22.pdf
TTwR_Bloody Rails.pdf
TTwR_Bunny_Jacks.pdf
TTwR_Chicago_1933.pdf
TTwR_Deep_Six.pdf
TTwR_DoesRoseDreamOfElectricSheep.pdf
TTwR_Ghost_Echo_Rose.pdf
TTwR_Girl_Trouble.pdf
TTwR_IronAngelSakura_v12.pdf
TTwR_NoOneCanHearYou.pdf
TTwR_Pony_Trouble.pdf
TTwR_RedlineCrush.pdf
TTwR_Six_Guns_And_Dust.pdf
TTwR_Super_Trouble.pdf
TTwR_template_v22.doc
Xtra_CheapDominoes.doc
Xtra_RandomCast_v02.doc
Xtra_RandomCast_v02.xls
Xtra_TheTroubleWithRose.taebl (right click - save as)


2012-3-16: Zero Hour

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