Key: The original star population chart is based on FOTS, a space opera
space empire game by Greg Ellis. The star spectrum is OBAFGKM, Va means variable,
g is giant, Sg is super giant, fl is flare, Neu is a neutron star, dw is dwarf,
Rad is intense radiation, Ast is asteroids or other deep space debris field,
Ion is an ion storm, Mag is a magnetic storm, and Neb is a nebula.
Uncharted Worlds by Sean Gomes uses tags to describe a character's origin. I borrowed
those to provide seeds for describing worlds in general terms. The map is
intended to help the GM create a sector of known worlds. Wild jumps can add new
stars/jump points to the map during play.
Empires of Dawn by Jeffrey L. Vandine uses HR for a habitability rating, Size for max
colony size, and Res as a resource multiplier. Jeffery says to give a tip of the hat
to Rick Smith for some of the map concepts. The symbol 'Dst' represents a dust cloud and
the Z axis is its center point. The actual thickness is determined by the GM or player
concensus. A thin cloud would be one hex above and below the center, a thick one could
extend the whole height of the map.
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